Tag Archives: texture
New look and feel of the game. We have now designed a gameplay on paper and are going to work on the prototype over the next few weeks. One of the new features is an apocalyptic look and feel where … Continue reading
We are turning terrain textures into apocalyptic mode and run thus into a problem of seamlessly tiled textures. We wanted to use a photo as a terrain texture, but the result was not so good. A really easy solution to … Continue reading
I’d like to thank all of you who provide feedback, bad or good, everything is valuable for us now! As a result we realized the importance of good terrain textures. We don’t really have much time to improve it right … Continue reading
Implementing a building functionality. It really looks a lot like Minecraft. Should it maybe be transparent? These ones are wood blocks.
Having an issue with very strange fog under water…
It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow … Continue reading
Terrain textures are applied with GLSL shaders from now on. Fading between textures is not implemented yet. There are also some lightning bugs like everything is always in a daylight (even at night :))