Tag Archives: digging
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!
As a game progresses we set new goals. A new one for next release is more time players play “Burnt Islands”. In current release 0.13 the longest time played is 33 minutes. Which is bad. We get feedbacks where people … Continue reading
We are taking back some of the functionality around digging as it may be an interesting part of a gameplay. You can now “hide” nests by digging a hole and placing your babies there. Just don’t dig to much.
The longer we work on the game the longer are the test and bug fixing periods. First release took us one year to develop and one week to fix bugs. This release that was planned to be released “bug-free” today … Continue reading
Today we’ve finished implementation of caves so that you can go there and do stuff (and not just fall through terrain). We’ve also gave up on boost::serialization and are going to implement our own saving. It’ll take some time, but … Continue reading
Saving is implemented, but it’s rather crude. 50 kilobytes per chunk, and a regular number of chunks is >2000, the saves do take up too much space.