Tag Archives: bug
I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading
For the past months we’ve been trying to release Burnt Islands as frequent as we can, ideally every week. A “one week” goal is easy to set, but not so easy to maintain. What good things frequent releases bring: – … Continue reading
Some funny bugs while moving forward.
We are taking some days off as a Christmas vacation. Although some of us can’t really lie it all down and here is a monster with its head buried in the ground. He he, he couldn’t even throw a bomb … Continue reading
Constraints in bullet physics make the head be attached to this monster’s body, but it obviously doesn’t place it quite right (on the back?) It can’t even manage to throw a bomb properly so that it kills the player! And … Continue reading
Our project Burnt Islands reminds me more and more about the project European Air War. We have sometimes so many bugs that a huge amount of time goes to fixing them and not actually working on new features. So, as … Continue reading
I’m working with loading, and at the moment all saved items are cloned when the game is loaded. You save 1, you’ll get 10 back. However, it’s not a long term plan. The game crashes some seconds after loading.
I thought I’d try to upgrade from the ancient version of Irrlicht we use (1.7.2) to something newer. Checked out the trunk version of Irrlicht, which is 1.9+ and not yet released. There were some bugs, which had to be … Continue reading
A bug in a message system gave me an opportunity to be a God for a while 🙂
A little bug (or feature) where the palm was set to grow over the buddy.