Tag Archives: ai
Some funny bugs while moving forward.
We are working hard on making some playable gameplay prototype right now and here’s a a bird operated solely by itself with the help of artificial intelligence. It’s not maybe the most “smart” bird, but it can whirl over it’s … Continue reading
I’m working on monster generation algorithm these days. As you maybe remember we wish to have auto-generated monsters in our game that will die and survive totally by themselves. Strongest monsters will survive the evolution and if you play long … Continue reading
It looks like everybody want many and different monsters! So here’s what we are gonna do further: – Random generated monsters – Several different algorithms for monster meshes. – Monsters will be fighting with player and each other. – Those … Continue reading
I have this idea of implementing some of the artificial intelligence ideas from such awesome games like Theme Hospital and Settlers. Don’t know how this all gonna hang together although. Perhaps that’s just silly..