Category Archives: social
Earlier in 2014 we began building our own high resolution textures site as it was quite difficult to get really good seamless textures for the game for free. All new textures that are being added are free one week. If … Continue reading →
After our first attempt at Steam Greenlight, where we were totally smashed within 5 minutes, we decided to work more on graphics and representation of the game. After that, we were wondering how much we gain by simply improving “Burnt … Continue reading →
We’ve had our first experience with Steam Greenlight yesterday and the results are overwhelming – 23 No and 0 yes in just 5 minutes. With other words – we got totally down-voted in just 5 minutes! Given a time frame … Continue reading →
Our vacation has started and here is how a typical day of an indie game developer goes during vacation: – Wake up at some point before 12 am. – Work. – Breakfast and probably 1 hour at the beach (if … Continue reading →
Doing game programming as a hobby was rather interesting and exciting… Yes, was. Until we understood that in order to achieve your goal (that is “Release a game”) you need to do much, much and again very much boring work. … Continue reading →
Just about as much sun there is to get during polar night. Merry Christmas!
The clock just clocked 22. of December. Seems like we survived doomsday again :).
This house began to lean forward and was going to fall. Local authorities obviously didn’t have money to repair it. Supporting the front part with beams was a cheap solution.
Here’s a neighbor house with 12 families that live there. It stands almost in the center of the town with approximately 50 thousand inhabitants. Their living conditions become definitely not better for the last 10 years.
Here’s an ass of one of the two deers outside our window in Oslo, the capital of Norway. Afraid of bears in Russia? Try Oslo: squirrels, rabbits, foxes, wolfs, deers… even lynx!