Category Archives: coding
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!
You can now explode oil barrels with bombs and weapon. Some explosions from testing (a little bit slow as in debug mode).
I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading
For the past months we’ve been trying to release Burnt Islands as frequent as we can, ideally every week. A “one week” goal is easy to set, but not so easy to maintain. What good things frequent releases bring: – … Continue reading
Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading
I’m working with loading, and at the moment all saved items are cloned when the game is loaded. You save 1, you’ll get 10 back. However, it’s not a long term plan. The game crashes some seconds after loading.
I bought GTA 5 last Friday, and it’s living up to expectations! I haven’t had the chance to play it too much, but so far it sure is a polished product. Also, I have been working on our game. I … Continue reading
I thought I’d try to upgrade from the ancient version of Irrlicht we use (1.7.2) to something newer. Checked out the trunk version of Irrlicht, which is 1.9+ and not yet released. There were some bugs, which had to be … Continue reading
A little lightbulb on top of the tower made with glsl shaders. We are using XEffects library for some graphics effects and since this library is not supported any more we needed to make changes in the library in order … Continue reading
Trying to build a bridge between two islands in order to get my buddies over. Think I missed something in the code?