Size matters

By on December 31, 2012

“Size matters” is the theme for this year competition in gameplay that’ll take place in Oslo the 5. of January 2013. We are going to take part of it with the following idea:

You’ll need to survive in a world full of zombies. Your character will have some initial size and weight and will be able to go, run, fly, eat, collect items, build with blocks and dig. But, activities need energy. Energy comes from food. So you need to eat. When you eat you gain weight and become bigger. Big players cannot fly and run. They do everything slow and need more food to perform same tasks.

The idea will be implemented as a part of Monster.

We are gonna work with this idea for a couple of days to see if it will be fun to play.

Posted in: gameplay


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