Programming multiplayer

By on December 26, 2012

We’ve been having some difficulties with getting sane packets from A to B.

Most of the time we’ve been getting big and scary screens like this:


When the packets arriving are not in expected format, then stuff like this happens. And it’s being investigated, and it takes time. Very much time.

Posted in: multiplayer
Tagged: , , ,


Be the first to comment.

Leave a Reply