Working with monsters

By on October 22, 2012

I’m working on monster generation algorithm these days. As you maybe remember we wish to have auto-generated monsters in our game that will die and survive totally by themselves. Strongest monsters will survive the evolution and if you play long enough you meet more and more serious enemies.

Well, that’s the theory. In practice all I’ve done is to find a start point: EvoRunners. They are so awesome!

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