Underwater progress

We finished dividing water from the grid and now it’s an own entity with own characteristics. I guess it’ll be easier to make it a “real water” now.

Right now you can go under water because the only component the water has is graphics component. But it’s really not much difference. We need to implement some sort of physics for it: whether change gravity and damping or begin to play with btHfFluid.

About Freya

Senior Software Engineer developing all kinds of stuff.

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