Tag Archives: xeffects
A little lightbulb on top of the tower made with glsl shaders. We are using XEffects library for some graphics effects and since this library is not supported any more we needed to make changes in the library in order … Continue reading
Can’t see a thing in the middle of the day! Some weird shadow effects. Here’s how it looks like without shadows:
There is an issue with XEffects that we need to remember: pointers to scenenodes with shadows are being queued intern in XEffects and need to be deleted explicit. There’s especially an issue when objects like grid are being updated. So, … Continue reading
Here’s a demo of dynamic lighting for day-night cycle that I’ve implemented using XEffects. How’s it look?