Tag Archives: texture

Texture site got texture number 1000!

Earlier in 2014 we began building our own high resolution textures site as it was quite difficult to get really good seamless textures for the game for free. All new textures that are being added are free one week. If … Continue reading

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Apocalyptic look and feel

New look and feel of the game. We have now designed a gameplay on paper and are going to work on the prototype over the next few weeks. One of the new features is an apocalyptic look and feel where … Continue reading

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Texturing terrain with a photo

We are turning terrain textures into apocalyptic mode and run thus into a problem of seamlessly tiled textures. We wanted to use a photo as a terrain texture, but the result was not so good. A really easy solution to … Continue reading

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New terrain textures demo

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Texturing procedural terrain

I’d like to thank all of you who provide feedback, bad or good, everything is valuable for us now! As a result we realized the importance of good terrain textures. We don’t really have much time to improve it right … Continue reading

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Shall it be transparant?

Implementing a building functionality. It really looks a lot like Minecraft. Should it maybe be transparent? These ones are wood blocks.

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Strange fog

Having an issue with very strange fog under water…

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Combining shader material with non-shader

It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow … Continue reading

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Kent’s birthday today!

Congratulations!

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Shader textures demo

Terrain textures are applied with GLSL shaders from now on. Fading between textures is not implemented yet. There are also some lightning bugs like everything is always in a daylight (even at night :))

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