Tag Archives: release
For the past months we’ve been trying to release Burnt Islands as frequent as we can, ideally every week. A “one week” goal is easy to set, but not so easy to maintain. What good things frequent releases bring: – … Continue reading
Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading
New game demo video capture for build 0.10. Remember the feedback! Enjoy!
Our first official Trailer for Burnt Islands is up! It took a couple of days to make it as it turned out many things were crashing in the game as we tried to stretch it and make good footage. There … Continue reading
A small update, no pun intended. The theoretical size have changed to 2^64 chunks in each direction. A bit larger world in other words. 1 chunk is 8*8*8 meters. That leaves us with a distance of 2^67 meters per axis. … Continue reading
The game is now available for Linux. Let us know if there are problems with the Linux version. Freshly pressed.
Today we started a development of the Alpha version of the game. It’s planned to finish it around 30. of November and have a 2-4 weeks bug fixing period after that. Here’s what we’ve planned to release: 1. Multiplayer 2. … Continue reading
It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow … Continue reading
Release 1 of the game is here! It’s an early stage of the game where there is an autogenerated game world, monsters, simple shooting with fireballs, glass constructions and glass cubes that jump after player. Demo: https://www.youtube.com/watch?v=SDjZ0RnUEPg Download monster-0.04.zip.