Tag Archives: physics
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!
A video of a “Blue eye” weapon explosion in Burnt Islands after refactoring threads in the game. We’ve had a real bottleneck here!
Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁
Constraints in bullet physics make the head be attached to this monster’s body, but it obviously doesn’t place it quite right (on the back?) It can’t even manage to throw a bomb properly so that it kills the player! And … Continue reading
It is now possible to gather things and build something with them. In the video I’ve gathered some metal plates and tried to build a bunker. You take an object from the inventory by clicking a number of the inventory … Continue reading
A possibility to plant trees in order to gather food has it’s downside: many trees give much food and everything together – many physics shapes that slow down framerate. Maybe the trees need to die then?
Today we’ve implemented physics based explosions. Now if a bomb explodes near some “real” objects they will receive an impulse from the explosion and will fly in different directions. More about how we implemented it here. Another new feature is … Continue reading
Sponge monster on its way to destination point. It’s made of cubes right now, but the main focus was to make it physics based. It’s head and body are a little bit heavy that’s why it leans forward. It cannot … Continue reading