Tag Archives: monsters
Monster pets preview
A preview video of monsters that can be made your pets. Just switch a board card from red to green and you have a friendly monster instead of an enemy. When they are friendly they make dirt bombs for you … Continue reading
Monster pets are coming
Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading
Christmas vacation
We are taking some days off as a Christmas vacation. Although some of us can’t really lie it all down and here is a monster with its head buried in the ground. He he, he couldn’t even throw a bomb … Continue reading
Monsters factory
Big and very difficult to destroy factory that makes round flying robots. Not possibly to destroy just yet.
Monster that makes “glowing dirt bombs”
This type of monsters comes later in the game and can be killed only by the “blue eye” weapon. This monster not only kills you, it also is “a maker” of glowing dirt bombs that can be picked up and … Continue reading
Mine monster test
A little demo of how our new “mine monster” can be played with.
Mine monster
New monster – mine monster. It “sleeps” until the player is within it’s detection range. Then it follows the player and explodes when it’s health is zero. Every interaction with player takes health from both.
Sponge monster
Sponge monster on its way to destination point. It’s made of cubes right now, but the main focus was to make it physics based. It’s head and body are a little bit heavy that’s why it leans forward. It cannot … Continue reading
Dancing sponge monster
Playing with monster generation algorithm. Here’s a dancing sponge monster. It’s dancing not because it’s what I wanted, but because of physics constraints fails. If a constraint between two objects is placed so that one physics object is within the … Continue reading
Working with monsters
I’m working on monster generation algorithm these days. As you maybe remember we wish to have auto-generated monsters in our game that will die and survive totally by themselves. Strongest monsters will survive the evolution and if you play long … Continue reading
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