Tag Archives: geometry
Some resources and papers on how to reduce the number of triangles in a scene. http://vterrain.org/LOD/Implementations/
Trying to implement some memory saving and optimized representation of triangles interally in the game. Not so much success so far.
Triangles are mostly simple structures living simple lives. But sometimes you forget how complex they really are. A usable triangle for 3D graphics usually contains: 3 3D-vectors in space 3 3D-normals 3 2D-texture coordinates To optimize, you can join some … Continue reading
Currently clocking in just below of 800k triangles in a simple scene. There is definitive room for improvement. Many of these chunks and triangles are either occluded, behind camera or just not facing the player.