Tag Archives: gameplay
We have started to work on a new big feature for Burnt Islands – a tool/weapon ship. Player will be able to build a ship from resources available in inventory. Form of the ship and tools/weapons as well as a … Continue reading
As a game progresses we set new goals. A new one for next release is more time players play “Burnt Islands”. In current release 0.13 the longest time played is 33 minutes. Which is bad. We get feedbacks where people … Continue reading
I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading
A preview video of monsters that can be made your pets. Just switch a board card from red to green and you have a friendly monster instead of an enemy. When they are friendly they make dirt bombs for you … Continue reading
We are taking some days off as a Christmas vacation. Although some of us can’t really lie it all down and here is a monster with its head buried in the ground. He he, he couldn’t even throw a bomb … Continue reading
I recently found this site where you can generate game ideas, http://orteil.dashnet.org/gamegen. After trying a couple of times, I found this gem. A shooting game where you burn robot zombies but you don’t play a big role in the story … Continue reading
A small demo of gameplay recorded while testing the game. You find more bugs if you watch your videos after playing!
Finally an early gameplay demo of Burnt Islands. We are ready to release an early version of the game soon. Here I died in the beginning so this will be the first video out.
Here are buddies that follow you everywhere if you want. If not – just unfollow them and they will go on gathering resources.