Tag Archives: game

Burnt Islands on Greenlight

We’ve decided to open Burnt Islands on Steam Greenlight and see if people really would like us to make this game. There has been a little stop in development as after 3 years we became exhausted. Without financial help and … Continue reading

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Burnt Islands: I have built my first ship

Looks kind of creepy but it’s a progress. Such a ship would be able to dig terrain in all 4 directions whenever it flies.

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Burnt Islands also in Russian

In our next release (0.13) that will come soon we are implementing support for Russian language. Partly because half of our studio are Russians and partly because we saw the following statistics from Steam: Language number two at Steam is … Continue reading

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Buddies go nuts

Some funny bugs while moving forward.

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An idea for the next game

I recently found this site where you can generate game ideas, http://orteil.dashnet.org/gamegen. After trying a couple of times, I found this gem. A shooting game where you burn robot zombies but you don’t play a big role in the story … Continue reading

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The dangers of developing a video game

Our vacation has started and here is how a typical day of an indie game developer goes during vacation: – Wake up at some point before 12 am. – Work. – Breakfast and probably 1 hour at the beach (if … Continue reading

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Mechanics behind a game engine

We’ve worked on our own game engine for the last 1 and a half year (instead of the game) and now we’d like to tell about it. The point was to make a game, but we’ve fallen into the classic … Continue reading

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How hard is it to make a game?

We’ve been asked lately how hard is it to make a game. The answer is: it’s easy to make a game, but it’s hard to make a good one. One of the most important things in game development is to … Continue reading

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Working name: Monster

We’ve finally chosen a game name for this project – Monster. It was also a leading name in our “game name” poll. The results were as follows: Monster (19%, 7 Votes) Zeal (16%, 6 Votes) Curicore (14%, 5 Votes) Core … Continue reading

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Player tools demo: building a trap for monsters

We are starting to develop different types of weapons, building blocks and so on and so we needed a player tool functionality that is easy to use and remember. Here’s a demo of what we’ve done so far. It’s now … Continue reading

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