Tag Archives: fluids

World vs Doomsday

The clock just clocked 22. of December. Seems like we survived doomsday again :).

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Infecting water

Programming water that fills empty spaces is not so easy as it may seem to be. You need to use some recursive functions in order to find out whether it’ll flow or not and where. I think my brain becomes … Continue reading

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What is vacation?

There is no such thing as vacation for an indie game developer.

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Underwater progress

We finished dividing water from the grid and now it’s an own entity with own characteristics. I guess it’ll be easier to make it a “real water” now. Right now you can go under water because the only component the … Continue reading

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