Tag Archives: explosion
A video of a “Blue eye” weapon explosion in Burnt Islands after refactoring threads in the game. We’ve had a real bottleneck here!
While testing a “Blue eye” weapon I noticed that you can shoot up in the air and the bombs will collide with each other making beautiful explosions. Also, this blue explosion cannot damage the ground any more, just robots. The … Continue reading
You can now explode oil barrels with bombs and weapon. Some explosions from testing (a little bit slow as in debug mode).
Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁
We’ve had some problems with the small size of our islands, namely that items constantly falls off the islands. Previously all islands fit into one chunk (when we had large chunks). That was the limiting factor then. Now we have … Continue reading
A little demo of how our new “mine monster” can be played with.
New monster – mine monster. It “sleeps” until the player is within it’s detection range. Then it follows the player and explodes when it’s health is zero. Every interaction with player takes health from both.
Today we’ve implemented physics based explosions. Now if a bomb explodes near some “real” objects they will receive an impulse from the explosion and will fly in different directions. More about how we implemented it here. Another new feature is … Continue reading