Tag Archives: design
We have started to work on a new big feature for Burnt Islands – a tool/weapon ship. Player will be able to build a ship from resources available in inventory. Form of the ship and tools/weapons as well as a … Continue reading
Big and very difficult to destroy factory that makes round flying robots. Not possibly to destroy just yet.
Trying to make a sky and a “ground” with one GLSL shader.
New look and feel of the game. We have now designed a gameplay on paper and are going to work on the prototype over the next few weeks. One of the new features is an apocalyptic look and feel where … Continue reading
Many islands vs many frame rates…
A possibility to plant trees in order to gather food has it’s downside: many trees give much food and everything together – many physics shapes that slow down framerate. Maybe the trees need to die then?
We’ve worked on our own game engine for the last 1 and a half year (instead of the game) and now we’d like to tell about it. The point was to make a game, but we’ve fallen into the classic … Continue reading
It looks like everybody want many and different monsters! So here’s what we are gonna do further: – Random generated monsters – Several different algorithms for monster meshes. – Monsters will be fighting with player and each other. – Those … Continue reading