Tag Archives: color

Strange fog

Having an issue with very strange fog under water…

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Combining shader material with non-shader

It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow … Continue reading

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Does it look like sand?

Generating textures of sand from a noise function… a little bit much green or sine values?

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First procedural texture

I’ve finally managed to apply a simple procedural texture. Everything is a little bit green, but it’s a progress :=D There’s been some difficulties with threads while working with procedural textures, similar to this. We have different threads in a … Continue reading

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