Tag Archives: bombs
A video of a “Blue eye” weapon explosion in Burnt Islands after refactoring threads in the game. We’ve had a real bottleneck here!
While testing a “Blue eye” weapon I noticed that you can shoot up in the air and the bombs will collide with each other making beautiful explosions. Also, this blue explosion cannot damage the ground any more, just robots. The … Continue reading
You can now explode oil barrels with bombs and weapon. Some explosions from testing (a little bit slow as in debug mode).
A preview video of monsters that can be made your pets. Just switch a board card from red to green and you have a friendly monster instead of an enemy. When they are friendly they make dirt bombs for you … Continue reading
Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁
A little demo of how our new “mine monster” can be played with.
Today we’ve implemented physics based explosions. Now if a bomb explodes near some “real” objects they will receive an impulse from the explosion and will fly in different directions. More about how we implemented it here. Another new feature is … Continue reading
Here’s a new weapon – a gun that shoots small bombs. I thinks maybe these small bombs can also be like fireballs and be “on fire” till they explode at the end? A kind of flash bombs? I’m really impressed … Continue reading
Our bomb has a place to come from now. Today I’ve implemented a canon that shoots big bombs.