Tag Archives: bomb

Explosions with performance issues

A video of a “Blue eye” weapon explosion in Burnt Islands after refactoring threads in the game. We’ve had a real bottleneck here!

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Magic explosions

While testing a “Blue eye” weapon I noticed that you can shoot up in the air and the bombs will collide with each other making beautiful explosions. Also, this blue explosion cannot damage the ground any more, just robots. The … Continue reading

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Many explosions

Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁

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World vs Doomsday

The clock just clocked 22. of December. Seems like we survived doomsday again :).

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Canon

Our bomb has a place to come from now. Today I’ve implemented a canon that shoots big bombs.

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Big bombs give program crash

Big bombs are now making big holes in the terrain. It’s not always that it works. Sometimes BOOST_ASSERT finds some invalid values and the program crashes :((( Right now you dig a small hole with the right mouse button and … Continue reading

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First bombs

First bomb explosions are here.

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