Category Archives: texture
As you maybe know we are working iterative on our game these days. It means that we develop things in iterations. Each iteration is one week long in ideal, but mostly take more time. After releasing build 10, we decided … Continue reading
New look and feel of the game. We have now designed a gameplay on paper and are going to work on the prototype over the next few weeks. One of the new features is an apocalyptic look and feel where … Continue reading
We are turning terrain textures into apocalyptic mode and run thus into a problem of seamlessly tiled textures. We wanted to use a photo as a terrain texture, but the result was not so good. A really easy solution to … Continue reading
I’d like to thank all of you who provide feedback, bad or good, everything is valuable for us now! As a result we realized the importance of good terrain textures. We don’t really have much time to improve it right … Continue reading
Implementing a building functionality. It really looks a lot like Minecraft. Should it maybe be transparent? These ones are wood blocks.
Having an issue with very strange fog under water…
It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow … Continue reading
Change of hardware – new bugs. We have some newer hardware at our workplace and it showed some unexpected bugs in shaders. Here’s what was wrong and how it was fixed.