Category Archives: screenshots

Tools/weapons ship

We have started to work on a new big feature for Burnt Islands – a tool/weapon ship. Player will be able to build a ship from resources available in inventory. Form of the ship and tools/weapons as well as a … Continue reading

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Magic explosions

While testing a “Blue eye” weapon I noticed that you can shoot up in the air and the bombs will collide with each other making beautiful explosions. Also, this blue explosion cannot damage the ground any more, just robots. The … Continue reading

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Rethinking a door

As a game progresses we set new goals. A new one for next release is more time players play “Burnt Islands”. In current release 0.13 the longest time played is 33 minutes. Which is bad. We get feedbacks where people … Continue reading

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Burnt Islands also in Russian

In our next release (0.13) that will come soon we are implementing support for Russian language. Partly because half of our studio are Russians and partly because we saw the following statistics from Steam: Language number two at Steam is … Continue reading

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Working with better graphics

As you maybe know we are working iterative on our game these days. It means that we develop things in iterations. Each iteration is one week long in ideal, but mostly take more time. After releasing build 10, we decided … Continue reading

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Many explosions

Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁

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Christmas vacation

We are taking some days off as a Christmas vacation. Although some of us can’t really lie it all down and here is a monster with its head buried in the ground. He he, he couldn’t even throw a bomb … Continue reading

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Monsters factory

Big and very difficult to destroy factory that makes round flying robots. Not possibly to destroy just yet.

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Some new screenshots

I’ve been mostly working with saving the last week. It’s not much that you can post screenshots of, but here are some random screens.

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Shaders are funny

Playing with shaders. Fun!

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