Category Archives: release

Why you need to release frequently

For the past months we’ve been trying to release Burnt Islands as frequent as we can, ideally every week. A “one week” goal is easy to set, but not so easy to maintain. What good things frequent releases bring: – … Continue reading

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Game Demo Video – Build 0.10

New game demo video capture for build 0.10. Remember the feedback! Enjoy!

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Gameplay build 0.0.2 Trailer Released!

A little of a gameplay in this build. You see islands have more mountains, some more sounds and less bugs.

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Burnt Islands Pre-Alpha Trailer

Our first official Trailer for Burnt Islands is up! It took a couple of days to make it as it turned out many things were crashing in the game as we tried to stretch it and make good footage. There … Continue reading

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Bigger world and new release

A small update, no pun intended. The theoretical size have changed to 2^64 chunks in each direction. A bit larger world in other words. 1 chunk is 8*8*8 meters. That leaves us with a distance of 2^67 meters per axis. … Continue reading

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Monster for Linux

The game is now available for Linux. Let us know if there are problems with the Linux version. Freshly pressed.

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Starting Alpha

Today we started a development of the Alpha version of the game. It’s planned to finish it around 30. of November and have a 2-4 weeks bug fixing period after that. Here’s what we’ve planned to release: 1. Multiplayer 2. … Continue reading

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Pre-alpha release Demo!

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Autogenerated game world with monsters demo!

Release 1 of the game is here! It’s an early stage of the game where there is an autogenerated game world, monsters, simple shooting with fireballs, glass constructions and glass cubes that jump after player. Demo: https://www.youtube.com/watch?v=SDjZ0RnUEPg Download monster-0.04.zip.

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