Category Archives: progress

Rethinking a door

As a game progresses we set new goals. A new one for next release is more time players play “Burnt Islands”. In current release 0.13 the longest time played is 33 minutes. Which is bad. We get feedbacks where people … Continue reading

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Burnt Islands also in Russian

In our next release (0.13) that will come soon we are implementing support for Russian language. Partly because half of our studio are Russians and partly because we saw the following statistics from Steam: Language number two at Steam is … Continue reading

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Crash, crash & more crashes

I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading

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Working with better graphics

As you maybe know we are working iterative on our game these days. It means that we develop things in iterations. Each iteration is one week long in ideal, but mostly take more time. After releasing build 10, we decided … Continue reading

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Monster pets are coming

Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading

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What feedbacks do game developers need to listen to?

One of the new features in build 0.02 of Burnt Islands is a feedback form where you can write your thoughts about the game. The code behind the form sends a request to a PHP script on a server and … Continue reading

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Experience

There is experience (XP) in “Burnt Islands” that you gain by killing monsters and taking islands (expanding your territory). You can use it to get either more health, strength or speed with which you can fly. You are going to … Continue reading

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Baby palm

This is my baby palm that you can plant in order to get more food. Somewhat thick and ugly though :))

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Nest gameplay prototype

New prototype is available for play. Use 1 or 2 to choose an inventory item you want to use. Then use the chosen inventory item by clicking “q”. There is only food in inventory right now that can be used … Continue reading

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Islands

We are working on a playable prototype right now. One of the ideas we’d like to test out is a new grid. An infinite world implies much grid data to process and show. That’s also the reason why the game … Continue reading

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