Category Archives: organisational

Second attempt at Steam Greenlight

After our first attempt at Steam Greenlight, where we were totally smashed within 5 minutes, we decided to work more on graphics and representation of the game. After that, we were wondering how much we gain by simply improving “Burnt … Continue reading

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Our first 5 minutes on Steam Greenlight

We’ve had our first experience with Steam Greenlight yesterday and the results are overwhelming – 23 No and 0 yes in just 5 minutes. With other words – we got totally down-voted in just 5 minutes! Given a time frame … Continue reading

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What feedbacks do game developers need to listen to?

One of the new features in build 0.02 of Burnt Islands is a feedback form where you can write your thoughts about the game. The code behind the form sends a request to a PHP script on a server and … Continue reading

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Bit.ly tracking

Bit.ly is a link shortening service used by millions of people to share the links across different platforms like Facebook, Twitter, e-mail and so on. If you add a + to the end of any bit.ly URL, you can see … Continue reading

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The dangers of developing a video game

Our vacation has started and here is how a typical day of an indie game developer goes during vacation: – Wake up at some point before 12 am. – Work. – Breakfast and probably 1 hour at the beach (if … Continue reading

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Moving from “Nest” prototype to “Burnt islands”

We’ve been working with a game idea “Nest” for a while now and see that there is no interest in this kind of game. The idea was to prototype a game where you play as a bird, growing your own … Continue reading

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Sluggish mind

Developing a game is a hard work, especially if it’s an indie game where a few people need to do everything. To get things done you need to hold on path and that means thinking about same things, day after … Continue reading

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