Category Archives: multiplayer
We’ve been having some difficulties with getting sane packets from A to B. Most of the time we’ve been getting big and scary screens like this: When the packets arriving are not in expected format, then stuff like this happens. … Continue reading
I don’t understand it quite yet, but server seems to send the data to the client. My task the next few days will be to make them talk to each other… Well, I’m a professional when it has to do … Continue reading
As the multiplayer is coming soon and it’s Christmas time so we thought that everybody will be this simple Blender designed Santa to start with.