Category Archives: gameplay
We have started to work on a new big feature for Burnt Islands – a tool/weapon ship. Player will be able to build a ship from resources available in inventory. Form of the ship and tools/weapons as well as a … Continue reading
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!
A little of a gameplay in this build. You see islands have more mountains, some more sounds and less bugs.
We’ve had some problems with the small size of our islands, namely that items constantly falls off the islands. Previously all islands fit into one chunk (when we had large chunks). That was the limiting factor then. Now we have … Continue reading
A small demo of gameplay recorded while testing the game. You find more bugs if you watch your videos after playing!
Finally an early gameplay demo of Burnt Islands. We are ready to release an early version of the game soon. Here I died in the beginning so this will be the first video out.
Here are buddies that follow you everywhere if you want. If not – just unfollow them and they will go on gathering resources.
Functionality to build bridges is finished. You build it by placing start and end points in different places. I was trying to build it to the nearest island. You need a bridge in order to get your own creatures who … Continue reading
Trying to build a bridge between two islands in order to get my buddies over. Think I missed something in the code?