Category Archives: bug

Some progress towards next release

As I wrote earlier, we’re working hard on eliminating fatal bugs (that is, bugs crashing the game, not bugs killing the player). We’re still not quite there, but the game is getting more and more playable (even though the current … Continue reading

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Crash, crash & more crashes

I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading

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Buddies go nuts

Some funny bugs while moving forward.

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Rare monster

Constraints in bullet physics make the head be attached to this monster’s body, but it obviously doesn’t place it quite right (on the back?) It can’t even manage to throw a bomb properly so that it kills the player! And … Continue reading

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Appropriate number of bugs

Our project Burnt Islands reminds me more and more about the project European Air War. We have sometimes so many bugs that a huge amount of time goes to fixing them and not actually working on new features. So, as … Continue reading

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A bug that makes player a God

A bug in a message system gave me an opportunity to be a God for a while 🙂

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Grow component bug (or feature)

A little bug (or feature) where the palm was set to grow over the buddy.

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Building a bridge

Trying to build a bridge between two islands in order to get my buddies over. Think I missed something in the code?

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Enemy tower dying problem

Spent a whole Sunday wondering why my enemy towers were dying by themselves all the time. They are towers that follow you along an island if you come near enough and shoot at you. So when they see you they … Continue reading

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Enemy hiding

This enemy was spawned inside a grid. It can kill you, but you can’t kill or harm it. Such a bug :))

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