Category Archives: books

Birds operated by themselves

We are working hard on making some playable gameplay prototype right now and here’s a a bird operated solely by itself with the help of artificial intelligence. It’s not maybe the most “smart” bird, but it can whirl over it’s … Continue reading

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Level of detail in mesh

Some resources and papers on how to reduce the number of triangles in a scene. http://vterrain.org/LOD/Implementations/

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