Category Archives: ai

Buddies go nuts

Some funny bugs while moving forward.

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Birds operated by themselves

We are working hard on making some playable gameplay prototype right now and here’s a a bird operated solely by itself with the help of artificial intelligence. It’s not maybe the most “smart” bird, but it can whirl over it’s … Continue reading

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Everybody want monsters!

It looks like everybody want many and different monsters! So here’s what we are gonna do further: – Random generated monsters – Several different algorithms for monster meshes. – Monsters will be fighting with player and each other. – Those … Continue reading

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Thoughts on game modes

Sandbox mode You’ve got everything infinite (materials, health, weapons). Can be played both as single-player and multiplayer. Social mode In this mode the players get to know each other and maybe build teams. The goal for this mode can be … Continue reading

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Theme Hospital

I have this idea of implementing some of the artificial intelligence ideas from such awesome games like Theme Hospital and Settlers. Don’t know how this all gonna hang together although. Perhaps that’s just silly..

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