For the past months we’ve been trying to release Burnt Islands as frequent as we can, ideally every week. A “one week” goal is easy to set, but not so easy to maintain. What good things frequent releases bring: – You test your code much more often and thorough – Read More ...
As you maybe know we are working iterative on our game these days. It means that we develop things in iterations. Each iteration is one week long in ideal, but mostly take more time. After releasing build 10, we decided that it is time to improve graphics in the game. Read More ...
A preview video of monsters that can be made your pets. Just switch a board card from red to green and you have a friendly monster instead of an enemy. When they are friendly they make dirt bombs for you and gather them in their “bomb gathers”. You can then Read More ...
Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly improve reliability. Those things could not be left half done. Read More ...
Testing physics by shooting many blue bombs in a scene with many objects. It gives heavy explosions and really bad frame rate 🙁 Many explosions was last modified: January 5th, 2016 by Freya
The game is progressing, and recently we added an oil well / refinery, which makes fuel for you. Fuel is used for flying. Here I’m testing different placements of the well, while testing that some bugs where fixed. Testing out an oil well was last modified: January 29th, 2014 by Read More ...
We are taking some days off as a Christmas vacation. Although some of us can’t really lie it all down and here is a monster with its head buried in the ground. He he, he couldn’t even throw a bomb at me … poor monster 🙂 Christmas vacation was last Read More ...
I recently found this site where you can generate game ideas, http://orteil.dashnet.org/gamegen. After trying a couple of times, I found this gem. A shooting game where you burn robot zombies but you don’t play a big role in the story so you can actually do pretty much whatever you want. Read More ...
Constraints in bullet physics make the head be attached to this monster’s body, but it obviously doesn’t place it quite right (on the back?) It can’t even manage to throw a bomb properly so that it kills the player! And it falls outside in the end. What a loser :))) Read More ...