Features

By on May 13, 2018
Features: Flying Destroying things Digging terrain Dynamic world Resources Many islands to explore Robots Follow our channel at Youtube for video updates. Join the our community on Facebook by liking our page facebook.com/freyastudio. We are on the Twitter. You should follow us for all the fine inside scoops of our Read More ...

Voxels

By on July 25, 2015
Voxels was last modified: August 17th, 2015 by Kent

Burnt Islands on Greenlight

By on December 13, 2014
We’ve decided to open Burnt Islands on Steam Greenlight and see if people really would like us to make this game. There has been a little stop in development as after 3 years we became exhausted. Without financial help and support we are currently not sure if we should proceed. Read More ...

Burnt Islands: I have built my first ship

By on September 5, 2014
Looks kind of creepy but it’s a progress. Such a ship would be able to dig terrain in all 4 directions whenever it flies. Burnt Islands: I have built my first ship was last modified: November 19th, 2016 by Freya

GLaDOS ceiling lamp that moves. Shut up and take my money

By on September 3, 2014
GLaDOS ceiling lamp that moves. Shut up and take my money was last modified: September 3rd, 2014 by Kent

Working with resources

By on July 14, 2014
I don’t have much to report about resources, except I’m still working on that. I decided to refactor some code, which I’m not quite done with yet. There was an issue with an object factory in the code, responsible for creating items from inventory. It’s used many places and it Read More ...

Tools/weapons ship

By on July 12, 2014
We have started to work on a new big feature for Burnt Islands – a tool/weapon ship. Player will be able to build a ship from resources available in inventory. Form of the ship and tools/weapons as well as a number of each will be totally defined by player. Here Read More ...

More resources

By on July 11, 2014
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon! More resources was last modified: January 5th, 2016 by Kent

Explosions with performance issues

By on June 16, 2014
A video of a “Blue eye” weapon explosion in Burnt Islands after refactoring threads in the game. We’ve had a real bottleneck here! Explosions with performance issues was last modified: June 16th, 2014 by Freya

Magic explosions

By on June 7, 2014
While testing a “Blue eye” weapon I noticed that you can shoot up in the air and the bombs will collide with each other making beautiful explosions. Also, this blue explosion cannot damage the ground any more, just robots. The reason for this is technical difficulties as you can shoot Read More ...

Rethinking a door

By on May 30, 2014
As a game progresses we set new goals. A new one for next release is more time players play “Burnt Islands”. In current release 0.13 the longest time played is 33 minutes. Which is bad. We get feedbacks where people tell us that they don’t understand what to do. So Read More ...

Second attempt at Steam Greenlight

By on May 23, 2014
After our first attempt at Steam Greenlight, where we were totally smashed within 5 minutes, we decided to work more on graphics and representation of the game. After that, we were wondering how much we gain by simply improving “Burnt Islands” Steam page. So, we took some more interesting screenshots Read More ...