Author Archives: Kent

About Kent

Professional Software Developer, doing mostly C++. Connect with Kent on Twitter.


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GLaDOS ceiling lamp that moves. Shut up and take my money

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Working with resources

I don’t have much to report about resources, except I’m still working on that. I decided to refactor some code, which I’m not quite done with yet. There was an issue with an object factory in the code, responsible for … Continue reading

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More resources

At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!

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Some progress towards next release

As I wrote earlier, we’re working hard on eliminating fatal bugs (that is, bugs crashing the game, not bugs killing the player). We’re still not quite there, but the game is getting more and more playable (even though the current … Continue reading

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Crash, crash & more crashes

I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading

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Monster pets are coming

Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading

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Testing out an oil well

The game is progressing, and recently we added an oil well / refinery, which makes fuel for you. Fuel is used for flying. Here I’m testing different placements of the well, while testing that some bugs where fixed.

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An idea for the next game

I recently found this site where you can generate game ideas, After trying a couple of times, I found this gem. A shooting game where you burn robot zombies but you don’t play a big role in the story … Continue reading

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Experimenting with islands

We’ve had some problems with the small size of our islands, namely that items constantly falls off the islands. Previously all islands fit into one chunk (when we had large chunks). That was the limiting factor then. Now we have … Continue reading

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