Author Archives: Kent
Professional Software Developer, doing mostly C++. Connect with Kent on Twitter.
I don’t have much to report about resources, except I’m still working on that. I decided to refactor some code, which I’m not quite done with yet. There was an issue with an object factory in the code, responsible for … Continue reading
At the moment we’re working on adding resources. So far, so good. Here is a screenshot of the work in progress. Please, no references to Minecraft. Those cubes are to be replaced by real models soon!
As I wrote earlier, we’re working hard on eliminating fatal bugs (that is, bugs crashing the game, not bugs killing the player). We’re still not quite there, but the game is getting more and more playable (even though the current … Continue reading
I was supposed to be working on multiplayer and possibly a Mac release this month. However, we’ve gotten feedbacks the current release (0.12) is rather error prone and wants to crash all the time. It passed our initial tests, that’s … Continue reading
Next release, 0.11, is a couple of days delayed. We where trying to get it out last Friday, but it slipped. There were a couple of things happening, and we were implementing new features and fixing bugs, which will significantly … Continue reading
The game is progressing, and recently we added an oil well / refinery, which makes fuel for you. Fuel is used for flying. Here I’m testing different placements of the well, while testing that some bugs where fixed.
I recently found this site where you can generate game ideas, http://orteil.dashnet.org/gamegen. After trying a couple of times, I found this gem. A shooting game where you burn robot zombies but you don’t play a big role in the story … Continue reading