Still working with multiplayer

I’m using boost::asio for asynchronous networking. I’ve only used it in “low performance” environments before, where CPU/GPU resources are not an issue. It’s the first time I’m trying to use it in a high performance environment where everything have to run like clockwork. So far, I have no reason to expect any issues with asio.

About Kent Fagerjord

Professional Software Developer, doing mostly C++. Connect with Kent on Twitter.
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