Combining shader material with non-shader

It looks like it’s tricky to use a combination of materials with shaders and those without. To set the right lighting on materials with shaders we needed to switch on lighting in shaders. The light there is like a yellow color or something. Looks fine in debug modus, but when we lunched the game in release modus the water become… green. Well yellow + blue is green. But we didn’t have shaders enabled on water and didn’t realise it’ll work like that after all. So now we need to use shaders everywhere… oh, crap!

About Freya

Senior Software Engineer developing all kinds of stuff.
This entry was posted in design, gui, shaders, texture and tagged , , , , , , . Bookmark the permalink.